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Grand Theft Auto V & The Culture of Violence Against Women

One out of every _____ American women has been beaten, sexually coerced or otherwise abused in her lifetime
In it's first 3 days, GTA V grossed _____ ____________, setting industry records, thereby profiting off of America's rape and gender-based violence culture
Here in this country, 1 in 4 women will experience some form of __________ __________ by the time she turns 18
If countries such as these produced a violent video game like GTA, there would be global outrage and we would be quick to critique their cultures for it
One in _____ women on college campuses will experience sexual assault
leaving no doubt
GTA gamers say the game is a ______________ form of entertainment
Provided with an appealing reason to do something
GTA's graphic violence against women comfortable exists in our _____ _____________ and reflects distinct ways in which women and girls are propertied, humiliated, and abused
In GTA, a gamer can purchase a woman (or is she a girl?) to perform a menu of different _____________ _______ that he experiences in the first person
After purchasing a woman/girl, a gamer can choose to _______ her and is incentivized to do so to get his money back.
Overall, __________ __________ is the leading cause of injury to women in the U.S.
exemption from punishment or freedom from the injurious consequences of an action
Our acceptance of violence against women is the reason GTA V's assault on women can be framed as unapologetically _____________
reflecting or exhibiting hatred, dislike, mistrust, or mistreatment of women