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PLTW Computer Science Lesson 2: The Ins and Outs

Across
Data represented as either yes/no or true/false.
Information or signals put into a computer system.
An instrument used for determining direction.
An output device that controls precise position or speed.
Two people working together to create a computer program. One person, called the driver, writes the code and explains the logic, while the other person, called the navigator, reviews it and gives feedback.
Data that ranges on a continuous scale.
A command that performs different actions depending on whether a condition is true or false.
An antenna used to create a personal area network that uses low energy to power Bluetooth wireless technology.
A simulator that imitates a program or events.
The period when a program is running. Runtime begins when a program is opened (or executed) and ends when the program is closed.
A mechanical device that transfers signals to a control instrument or output device.
A type of motor or servo that is responsible for moving or controlling a mechanism or components.
An electronic device connected to other devices, usually with wireless technology, to exchange data and information.
A method of transferring data by breaking it into small chunks called packets.
Down
Repeating a process to yield results successively closer to the goal.
The person who observes or reviews each line of code in a computer program as it is typed when two programmers are working together.
A type of data in computing that a logical expression evaluates to. The only possible values for Boolean are True and False.
The network of physical devices, vehicles, buildings, and other items that enable these objects to collect and exchange data.
A sequence of characters (letters, numerals, symbols, and punctuation marks).
Any type of calculation that follows a well-defined process like an algorithm.
A numerical amount defined in an algebraic equation.
The person who writes the code in a computer program when two programmers are working together.
A placeholder in a device’s memory that stores a value a program is using.
Something unexpected that happens while a program is running.
An instrument used to measure acceleration.
A chip that processes information and data from input and delivers information or data as an output.